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Skill Bonuses
The bonuses stated are rather averages, meaning not performing very badly or very good with respect to the play syntax, it might also be the bonus threshold you could be able to tm frequently. I'm stating the average bonus to play is because
a lot of the instruments have varied difficulty comparing perform and serenade. For one instance perform could have same difficulty as play, or perform require need 50-100 more bonus to fare well.
NB: Instruments marked * means I'm not too sure where they fit exactly as I didn't have enough lower bonus information from the research section to determine statistically.
The notes added are from working on the research, I haven't bothered fiddling with the tables though until I'm thoroughly done.
Useful link: http://tmwiki.firstserved.net/index.php/Crafts/Music/Instruments
Generalised difficulty of each instrument
tune (stringed) > primers > play > serenade >= perform > music sheets > custom plays/serenades
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Vocal
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Average bonus
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Instruments
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at least 170 bonus to start suceeding
at least 170 bonus in cr.mu.theory to read sucessfully
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Staves at Monks of Cool
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