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About Discworld Mud Music
Looking to share your musical talent or like to build your interest with people? "Refer musicians" club may be what you're looking for.
Sections
- Reference
- Introduction
- Advancing
- Learning and Teaching yourself
- Commands
- TMs
- Useful Aliases
Possible instrument syntaxes
- Play <object>
- Perform solo on <object>
- Serenade <living> on <object>
- Tune <object>
- Strum <object>
10gp per command
Custom plays - harder
- play <string> on <object>
serenade <living> with <string> on <object>
With primers and music sheets
- play music on<object> from <object>
Extra reading:
Musical instruments is enjoyed by many players on the Discworld Mud game and there are diverse in variety to also build some background to role players. It also puts more use in some of the craft skills branch, naming crafts.music.*
The bonus skills within crafts.music is determined by:
Dexterity: 1, Intelligence: 4
The four main skills used is:
- crafts.music.instruments.wind
- crafts.music.instruments.stringed
- crafts.music.instruments.percussion
- crafts.music.instruments.keyboard
Though there's only a couple keyboard type instruments, at least one is mobile instrument though its the least popular as well as cr.mu.in.vocal and cr.mu.theory so far, is only used in one remote place.
When playing an instrument, how well and successful you use it is dependant on two factors, your corresponding bonus skill and the difficulty of the instrument. So for example, I play an easy wind instrument, a wooden recorder with a wind bonus of 300, I will perform very well. If I play a wooden recorder at level 0, 0 wind bonus, I will perform extremely bad as expected.
More info on skills in the Skills page and on the individual instruments research pages.
You can increase your bonuses with bless or stat boost items such as flat
caps
If you're unsure what family a particular instrument belongs to appraise <instrument> will tell you.
How well you play can be figured by the messages you get back after doing any of the commands.
More info on such messages is in the Playlist - Common and Playlist - Unique pages.
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If this is your first time advancing the crafts skills (level 0) and have limited amount of xp (experience points) to spend to advance the levels you desire, I suggest you decide which skill (wind, stringed, percussion, keyboard) you wish to initially specialise in, as normally you may want to stick to the same skill
until you're satisfactory of your own performance in a variety of the instruments currently available in that family.
What I'm suggesting is check out the lists of instruments available you can use, as a beginner then the later more difficult ones, unless you're wanting to play a specific instrument.
To be able to advance any of the crafts.music.instruments.* skill, you must have level 15 cra.mus.instruments, to get there from level 0 crafts, first reach level 5 crafts. Then reach level 10 crafts.music.
From level 0 crafts when you type skills cr and cost cr you'll have to:
- advance crafts by 5 (resulting in level 5 crafts)
- advance crafts.music by 5
- advance crafts.music.instrument by 5
Normally the guild max stop heres or at level 10, otherwise learning a bit more by yourself, from a teacher or improve by diligent practise (TMs) is the only way to go from here.
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At the start some guilds may only allow you to advance crafts up to level 5 in the guilds, some to level 10 and so on. Normally if you're at this limit and still haven't reached the individual skill you want to reach you'll have two options to advance it further, teach yourself or learn from another with a greater effective teaching bonus.
Tip: learning one level at a time is found to be cheaper than learning many as the same time for this circumstance when teaching yourself.
syntax teach
Forms of syntax available for the command 'teach':
- teach me <skill|n levels of skill|command> from <living>
- teach <skill|n levels of skill|command> to me
- teach <skill|n levels of skill|command> to
- teach bonus <skill>
Teach yourself - expensive but convenient
This is convenient as in not needing to find players to learn from, however is more expensive in spending xp than you could from learning from a teacher.
- teach me <skill> from me
- learn from me
Examples:
- "teach me cr.mu.in from me"
- "teach me 1 level of cr.mu.in from me"
- "teach me 5 levels of cr.mu.in from me"
- "learn from me"
Learn from a teacher - cheaper but must first find a teacher
This is definitely cheaper than teaching yourself, this saves xp which is worth it if you have raked in a good amount to advance several levels.
Tip: Learning from a teacher with a higher Effective Teaching Bonus will be able to teach you with less xp expense (ETB is determined by the average of the teacher's skill bonus they're teaching you and their corresponding other.teach.* skill)
- teach me <skill> from <teacher>
- learn from <teacher>
Examples:
- "teach me cr.mu.in from <teacher>"
- "teach me 1 level of cr.mu.in from <teacher>
- "teach me 5 levels of cr.mu.in from <teacher>
- "learn from <teacher>"
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Each command will use up 15 guild points from the crafts guild points available to you, so its recommended to have some crafts.points if you're planning to frequently use musical instruments.
syntax play
- play <object>
- play <string> on <object>
syntax perform
syntax serenade
- serenade <living> on <object>
- serenade <living> with <string> on <object>
Certain instruments requires tuning after logging in
syntax tune
Most stringed instruments allows you to strum
syntax strum
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More information about TMs from help taskmaster:
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taskmaster
Discworld concepts help
taskmaster
Name
the taskmaster system - The system to improve skills by practice.
Description
There are a variety of ways to gain expertise in skills. You could
spend time and effort in learning from another person. You could
undertake a quest and be given an experience reward for completing it
successfully which you can then spend at your guild in exchange for
skill levels. There are other means too, of course, but the most
general and wide-spread method is via the taskmaster.
The taskmaster system is just a simple, generic procedure for
improving a skill by practising it, that is, by attempting a task that
requires some level of ability in the skill. Each task requires a
certain amount of skill at which you begin to start succeeding if you
attempt it; there is another, higher threshold, beyond which you will
always succeed because you have mastered that particular task.
Between these two thresholds, you could attempt the task but fail, or
you could attempt the task and succeed, or you could attempt the task,
learn something in the attempt and gain a level and succeed.
Examples
* Sneaking along a street could improve in covert.stealth.outside.
* Fighting with a sword could improve in fighting.melee.sword.
* Using religious artifacts could improve in faith.items.rods.
* Flying with your broomstick could improve in magic.items.held.broom.
* Casting a fire spell could improve in magic.methods.elemental.fire.
* Climbing a tree could improve in other.movement.climbing.tree.
See also
experience, guilds, quests, learn, skills, teach.
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TMs are seen very frequently from playing instruments, particularly between level 0 to level 100 area. It must be mentioned that players still
receives TMs occasionally at over level 300 (with some patience and persevering of diligent practise). If you're not interested in fast tracking from level 0 to level 300 with experience points then TMs are your next best friend.
TMs are still elusive though, but the general rule is stick to the same instrument if it seems to be giving you
a lot of TMs, then move onto a more difficult instrument that you play quite terrible on. Carrying an instrument to train with can be tedious or hindering your normal game play because of its weight. I suggest to check briefly at the Weights page for light instruments if that issue applies to you.
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This section I've added to help give more awareness of applying useful if functions and condensing long strings of commands into a touch of a few keys. Also it may improve your own current aliases you have set up, however these may not suit everyone's own preference or cater to one's needs, but hopefully give you ideas.
To start with, reading and practising from the "help alias" is useful
From this some basic aliases for play, perform and serenade can be applicable to any instrument you play. For example:
- "tune $arg1:instrument 1$"
- "play $arg1:instrument 1$"
- "perform solo on $arg1:instrument 1$"
- "serenade $arg1:living thing -1$ on $arg2:instrument 1$" (cannot work with custom serenades)
- "play music on $arg1:instrument 1 from book 1$" (for primers)
Note: "living thing -1" could be replaced with one of your pets if you have one around with you. For example a small white mouse or insect on your should can be included.
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